Assassin's Creed Mirage - Rich Kit - Addon modules (1/2)

I had the privilege to work on Assassin's Creed Mirage with a team of talents in our studio in Sofia together with other Ubisoft studios around the world.

My main task was to be 1/3 modeling owner of the rich kit (together with Encho Enchev and Peter Zvezdanov) to create a lot of assets plus mentoring a team of 8 artists together with Iana Pencheva and Niko Stoyanov and to look for architectural credibility on their work too.

In this post (1/2) I`ll show you a group of Addon modules I created. The first one was also a benchmark that incorporated a standard for all the stucco work in our mandate and defined the materials needed ( created by Nikolay Bonev and Tsvetelina Valkanova ), the number of layers in the structure of the wall, and the proper approach for the weathering of the assets.
These are only a part of them.

Lead Artists: Iana Pencheva, Biser Parashkevov
Art Direction: Nikola Stoyanov
Texture artists: Nikolay Bonev , Tsvetelina Valkanova

https://www.artstation.com/pencheva
https://www.artstation.com/niko_stoyanov
https://www.artstation.com/hidros
https://www.artstation.com/tsvetelina

My addon modules in actual Baghdad

My addon modules in actual Baghdad

My addon modules in actual Baghdad

My addon modules in actual Baghdad