Assassin's Creed Valhalla: Dawn of Ragnarök - Rampart Locations - Examples

I had the privilege to work on the Assassin's Creed Valhalla: Dawn of Ragnarök in a team of talents in our studio on Sofia.
My main task was to create from start to finish the Rampart Kit - military architecture in the dwarven world of Svartalfheim. I was modeling owner of the kit.
In this post I want to show some of the locations that are created using the rampart kit.
It was a complex task because it consisted of more than a hundred modules that can assemble two kit`s groups: 9m tall and 18m tall. It is impossible to post them all. In other posts I`ll show some of them in detail.
It was a challenge to create the initial design because the dwarfs are not a military nation and we had to be very precise on the amount of aggression / defence look of this type of architecture.
In the final stage of the process Martin Bonev polished some of the assets (corners and straight walls).

Lead Artists: Biser Parashkevov, Andrey Stefanov
Art Direction: Eddie Bennun, Nikola Stoyanov
Texture artists: Nikolay Bonev , Tsvetelina Valkanova

https://www.artstation.com/eddiebennun
https://www.artstation.com/niko_stoyanov
https://www.artstation.com/hidros
https://www.artstation.com/carnie
https://www.artstation.com/martinbonev

Feigar Keep  
Level Artist - Tervel Gueorguiev
 Level Designer - Georgi Georgiev
Quest Design - Kaloyan Pishmanov 
Lighting Artist -  Ivet Yordanova

Feigar Keep
Level Artist - Tervel Gueorguiev
Level Designer - Georgi Georgiev
Quest Design - Kaloyan Pishmanov
Lighting Artist - Ivet Yordanova

Creation of the Dwarfs Cursed Symbol 
Level Art - Alexandre Ribeiro
Level Design - Dragostin Dragoev
Lighting Artist - Caroline Boulay

Creation of the Dwarfs Cursed Symbol
Level Art - Alexandre Ribeiro
Level Design - Dragostin Dragoev
Lighting Artist - Caroline Boulay

Gollum-Bru
Level Art - Michael Jarratt, Deteling Yonchev
Level Design - David Milkov, Dragomir Ivanov

Gollum-Bru
Level Art - Michael Jarratt, Deteling Yonchev
Level Design - David Milkov, Dragomir Ivanov

Jöfurrsmida 
Level Artist - Martin Mitov
Level Designer - Adrian Yosifov
Lighting Artist - David Abad

Jöfurrsmida
Level Artist - Martin Mitov
Level Designer - Adrian Yosifov
Lighting Artist - David Abad

The City of Eitri
Lead artist - M. Kamburov 
Level Art - E. Enchev 
Level design - D.Georgiev, G.Georgiev, K.Gigilev, A.Yosifov, T.Asenov/
level art support - T.Georgiev

The City of Eitri
Lead artist - M. Kamburov
Level Art - E. Enchev
Level design - D.Georgiev, G.Georgiev, K.Gigilev, A.Yosifov, T.Asenov/
level art support - T.Georgiev

The City of Eitri
Lead artist - M. Kamburov 
Level Art - E. Enchev 
Level design - D.Georgiev, G.Georgiev, K.Gigilev, A.Yosifov, T.Asenov/
level art support - T.Georgiev

The City of Eitri
Lead artist - M. Kamburov
Level Art - E. Enchev
Level design - D.Georgiev, G.Georgiev, K.Gigilev, A.Yosifov, T.Asenov/
level art support - T.Georgiev

Level Art - Borislav Tonchev
Level Design - Robert Kazmer

Level Art - Borislav Tonchev
Level Design - Robert Kazmer

Abandoned Water Complex Mylna - 
Level Art Lead -  Biser Parashkevov
Level Art Detelin Yonchev
Level Design Lead: Aleksander Stefanov
Level Design - Stoyan Stoyanov

Abandoned Water Complex Mylna -
Level Art Lead - Biser Parashkevov
Level Art Detelin Yonchev
Level Design Lead: Aleksander Stefanov
Level Design - Stoyan Stoyanov