I had the privilege to work on Assassin's Creed Mirage with a team of talents in our studio in Sofia together with other Ubisoft studios around the world.
My main task was to be 1/3 modeling owner of the rich kit (together with Encho Enchev andPeter Zvezdanov) to create a lot of assets plus mentoring a team of 8 artists together with Iana Pencheva and Niko Stoyanov and to look for architectural credibility on their work too.
In this post, I`ll show you a group of window wall modules I worked on that were widely used in Baghdad. These assets were started by Tsvetoslav Georgiev. My task was to polish them. What I did:
- Replaced most of the meshes by developing more detailed versions of them
- Added secondary & tertiary shapes (exposed sticking out bricks, damages, wooden elements, decorative elements, etc. )
- Added a lot of decals
- Added paint and other blendings of the materials
- Added more materials ( created by Nikolay Bonev & Tsvetelina Valkanova )
- Worked on the proper navigation & climbing
Lead Artists: Iana Pencheva, Biser Parashkevov
Art Direction: Nikola Stoyanov
Texture artists: Nikolay Bonev, Tsvetelina Valkanova
https://www.artstation.com/pencheva
https://www.artstation.com/niko_stoyanov
https://www.artstation.com/hidros
https://www.artstation.com/tsvetelina