I had the privilege to work on Assassin's Creed Mirage with a team of talents in our studio in Sofia together with other Ubisoft studios around the world.
My main task was to be 1/3 modeling owner of the rich kit (together with Encho Enchev & Peter Zvezdanov) to create a lot of assets plus mentoring a team of 8 artists together with Iana Pencheva and Niko Stoyanov and to look for architectural credibility on their work too.
In this post, I`ll show you two fake door modules I worked on that were widely used in Baghdad as a visual language of a closed (non-enterable) door. I wanted to give them as much as possible historical and cultural authenticity, structural credibility, realism, and character without being too pronounced (because of the wide usage). The hardest part was to create them in such a way that they blend well in the city without any too obvious repetitive shapes.
Lead Artists: Iana Pencheva, Biser Parashkevov
Art Direction: Nikola Stoyanov
Texture artists: Nikolay Bonev, Tsvetelina Valkanova, Quentin Donnaint, Vadim Tougeron, Camille Arnoux
https://www.artstation.com/pencheva https://www.artstation.com/niko_stoyanov https://www.artstation.com/hidros https://www.artstation.com/tsvetelina