Assassin's Creed Mirage - Rich Kit - Shop Modules - Doors (louvers), Interior walls & Bar board

I had the privilege to work on Assassin's Creed Mirage with a team of talents in our studio in Sofia together with other Ubisoft studios around the world.

My main task was to be 1/3 modeling owner of the rich kit (together with Encho Enchev & Peter Zvezdanov) to create a lot of assets plus mentoring a team of 8 artists together with Iana Pencheva and Niko Stoyanov and to look for architectural credibility on their work too.

In this post, I`ll show you shop doors and shop interiors I worked on that were widely used in Baghdad and the doors also transformed later into gameplay ingredient for parkour sequence. What I wanted to achieve with the doors was to give them as much as possible utilitarian design by adding as much as possible constructional elements :
- design with sunshade louvers (after decent historical research)
- keyholes,
- opening handles,
- hinges,
- locking mechanisms,
- folding mechanism
- hooks
- wooden joints (assembly connections),
- supporting brackets
- etc.
For the shop interiors, I wanted to give them as much as possible historical and cultural authenticity, structural credibility (bending and wear of the bar board where you put your hands), realism, and character without being too pronounced (because of the wide usage). I also added delicate decorative ornaments in the stucco, that can be visible only on certain sun conditions.

Lead Artists: Iana Pencheva, Biser Parashkevov
Art Direction: Nikola Stoyanov
Texture artists: Nikolay Bonev, Tsvetelina Valkanova

https://www.artstation.com/pencheva
https://www.artstation.com/niko_stoyanov
https://www.artstation.com/hidros
https://www.artstation.com/tsvetelina

Shop doors & interior used in Baghdad

Shop doors & interior used in Baghdad

Shop doors & interior used in Baghdad

Shop doors & interior used in Baghdad

on this photo also created the window on the right (in a separate post for windows-walls) and mentored the shop frames, created by Yulian Nakov

on this photo also created the window on the right (in a separate post for windows-walls) and mentored the shop frames, created by Yulian Nakov