I had the privilege to work on Assassin's Creed Mirage with a team of talents in our studio in Sofia together with other Ubisoft studios around the world.
My main task was to be 1/3 modeling owner of the rich kit (together with Encho Enchev & Peter Zvezdanov) to create a lot of assets plus mentoring a team of 8 artists together with Iana Pencheva and Niko Stoyanov and to look for architectural credibility on their work too.
In this post, I`ll show you two arches I worked on that were widely used in Baghdad in many ways (as a roof element, for creating structures, for arcades in buildings, etc. ).
For the arches, I wanted to give them as much as possible historical and cultural authenticity, structural credibility (proper brick alignment and weathering of the roof and foundation), realism, and character without being too pronounced (because of the wide usage). I also added delicate decorative ornaments in the stucco, that can be visible only on certain sun conditions.
Lead Artists: Iana Pencheva, Biser Parashkevov
Art Direction: Nikola Stoyanov
Texture artists: Nikolay Bonev, Tsvetelina Valkanova
https://www.artstation.com/pencheva
https://www.artstation.com/niko_stoyanov
https://www.artstation.com/hidros
https://www.artstation.com/tsvetelina